Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.174094 |
| Stdout | |
| Stderr |
SWR detected AVX2 Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components Failed to compile shader gl_MaxGeometryInputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryInputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryInputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryOutputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryOutputComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryOutputComponents: 0:5(17): error: array size must be > 0 Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components Failed to compile shader gl_MaxGeometryTextureImageUnits: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryTextureImageUnits: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryTextureImageUnits: 0:5(17): error: array size must be > 0 Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components Failed to compile shader gl_MaxGeometryUniformComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryUniformComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryUniformComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryVaryingComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryVaryingComponents: 0:5(17): error: array size must be > 0 Failed to compile shader gl_MaxGeometryVaryingComponents: 0:5(17): error: array size must be > 0 Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components SWR destroy screen! |
| Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /home/ilia/src/piglit/bin/built-in-constants /home/ilia/src/piglit/tests/spec/glsl-3.30/minimum-maximums.txt -auto -fbo |
| dmesg |